WHO QUALIFIES TO PLAY?
A team is considered in good standing with the GHVBL when they are current with league dues and present proof of insurance.
Rosters must be submitted prior to the season. We encourage expanded rosters to avoid any forfeit. We may allow exceptions to to rosters in order to avoid a forfeit.
Teams accepted on basis of driving parity for each division. Coaches are encouraged to place teams in appropriate division based on results in prior seasons and updated team make-up.
TEAMS must play 8 games (Spring/Fall) or 12 games (Summer) in order to be eligible for playoffs. Any exception to this rule will be considered but we ask all teams to make every effort to play games (do not wait to end of season for make-ups) ALL eligible teams are entered into playoff tournament.
PLAYERS (Specific Team Members) must play in at least one-half (50%) of the minimum requirement of games (FOR THE TEAM THEY ARE PLAYING WITH IN THE PLAYOFFS) to be eligible for participation in Post-Season Play. Only exceptions made in situation of injury. 4 games in Spring/Fall & 6 games in Summer
Teams must work together to schedule regular season games at the preseason scheduling meeting. Teams MAY schedule as many games as they like – BUT FIRST 10 COMPLETED GAMES (SPRING & FALL) (FIRST 16 IN SUMMER) count in the Playoff Seeding Standings.
In the case of rainout – please contact opposing coach to make-up game asap – and please inform league director, umpire director, and both teams must agree on time/place – please contact the league Directors to assist if you have difficulty. Rain - Games are considered official after 4 innings – (3 ½ if home team is ahead in 8U, 9U, 10U, 11U, 12U) - after 5 full (4 ½ if home team is ahead in 13U and older)
GHVBL Protest Policy - The protesting manager must notify the home plate umpire of a protest before the next pitch is thrown. The umpire must note the point of protest in the scorebook of the protesting manager and then notify the umpire coordinator after the game. All protests must be accompanied by a $25 check made payable to the Greater Hudson Valley Baseball League, from the protesting manager, forwarded to and received within 72 hours by the League Director. The protest should include the game situation, the rule being protested, and the teams and umpires involved. If a protest is upheld, the $25 check will be refunded.
Any conduct deemed detrimental to the game by the game umpire shall result in a game ejection or forfeiture.
If anyone associated with a team (coach or player) is ejected from a game, that person will have an automatic one (1) game suspension, for the following game, the first time. In the event the following game is not played due to inclement weather or schedule conflicts, the suspension applies to the next game played; The second time that same person is ejected, the GVHBL Director will review the matter for further disciplinary action. Game umpires will notify the appropriate league director of the suspended player's name and game conduct.
Determining Starting Line-up
We let the coach/team play as many players as he/she wants. The only information needed regarding a "Starting Lineup" is the number of batters. We do not care who plays in the field. Players must stay in same position in batting lineup. We use the "Sports @ The Beach" rule of flexible substitution.
Offensive - Team may bat 9 players, the entire lineup or in-between. Once the number of batters is determined, it must remain for the entire game. No automatic outs unless an ejected player's turn comes up. That is the only scenario that will result in an automatic out. Once a substitution bats or runs for a player, the sub and the original starter are locked into that batting position and either one may bat or run in that position ONLY.
Defensive - Any player on the roster may play in any defensive position at any time, regardless of being in the batting order.
Example - A team may have 18 players: Bat 9 of them and play the other 9 in the field. No one player in a game can assume more than one offensive position.
LINEUP & THE PITCHER
There are NO minimum play requirements for levels 10U & above.... For 12U and above - NO Pitching Restrictions. For 8U & 9U - Pitchers may pitch a MAXIMUM OF 6 INNINGS PER WEEK. 10U &11U - Pitchers may pitch a MAXIMUM OF 7 INNINGS PER WEEK. Please consider the welfare of your kids and balance their pitching workload with the LL/In-House requirements. Teams must self-manage these circumstances.
Additional PLAYING RULES
Slap Bunt/Slashing. NOT ALLOWED in 8U, 9U, 10U, 11U, 12U - Successfully batting a ball, after, in the umpire’s judgment, attempting to feint a bunt, shall be treated as an illegally batted ball. Runners return to their bases. (5.09(d)) The batter is out. (6.06(a))
Slap Bunt/Slash is allowed on 60/90 fields ONLY. 13U & Up only.
“Courtesy Runners” are permitted with two outs - for Catcher and/or Pitcher (not required). Runner must be last batted out.
Dropped third strike is live ball with no runner on first base or with two outs (11U and above). Not applicable in 8U, 9U, 10U. The batter may then attempt to reach first base and must be tagged or thrown out. With two outs and the bases loaded, the catcher who fails to catch the third strike may, upon picking up the ball, step on home plate for a force-out or make a throw to any other fielder. If at the time of the strike three pitch, first base is occupied with fewer than two outs, the batter is automatically out and cannot become a runner
8U, 9U, 10U, 11U, 12U - A team trailing the leading team by 10 Runs after 4 FULL innings, (3 ½ with the home team ahead) shall concede defeat immediately. After 4th Inning - 10 runs after FULL inning - home team gets last licks.
13U and above - A team trailing the leading team by 10 Runs after 5 FULL innings (4 ½ with the home team ahead) shall concede defeat immediately. After 5th Inning - 10 runs after FULL inning - home team gets last licks.
EXTRA INNING RULES, TIME LIMITS, TIES
8U & 9U - No Inning Starts after 1:45 - make good judgement - tie game at 1:45 is ump discretion.
10U and above - No time limit on games (unless home team has defined slot for game & both teams are communicated to before game)
8U - 12U EXTRA INNING RULES - All regular season DOUBLEHEADER games in tie after 6 innings shall immediately go to the “California Rule” (IN SEVENTH INNING) – Last Batted out goes to second base – inning starts with ZERO OUTS. Single games play one extra inning straight up, then California Rule in Inning 8. Continue with California Rule until game completes – OR – game is TIE after 9 innings (8U - 12U) Regulation games called due to darkness or weather related MAY end in a tie.
13U and above EXTRA INNING RULES - All regular season DOUBLEHEADER games in tie after 7 innings shall play the 8th inning straight up, then play the 9th and 10th inning with California Rule until game completes - OR - game is TIE after 10 innings. Regulation games called due to darkness or weather related MAY end in a tie.
PLAYOFF EXTRA INNING RULES - All playoff games in tie after regulation play ONE extra inning straight up. Starting with the second extra inning and forward until completion - play the California Rule.
Doubleheaders - Teams are given a 15 minute grace period to field 8 players before resulting in a forfeit. In addition visiting teams shall receive at least 15 minutes of field time prior to the game, from first arrival. Inability to field 8 players for a game shall result in forfeit.
THE BAT RULES
8U, 9U, 10U - (46'-60' Fields) - Bats Must be Little League Regulation & 1.15BPF, Wood, or (USABat) Stamped - 11U Fall (46'-60') under same requirement
11U, 12U - (50'-70' Fields) - Bats Must be 1.15BPF, BBCOR, Wood, or (USABat) Stamped.
13U & 14U - (60'-90' Fields) - Bats must be BBCOR .50, Wood, or (USABat) Stamped - 13U Fall Exception (May use 1.15BPF)
15U & Above - (60'-90' Fields) - Bats must be BBCOR .50 or Wood
see http://ghvbl.com/the-bat-rules/ for more information